Starting from the Planetary Governor
Chapter 1175 - 636, 30 Consecutive DrawsChapter 1175: Chapter 636, 30 Consecutive Draws
The victory at Alamita brought Gu Hang an income of 27 million Gift Points.
This income was a bit more compared to the time when he defeated Dubo’s fleet, which had invaded the Proudclaw Cosmos.
But they were roughly of the same level.
In fact, the fleet led by Waluk and the one led by Dubo were indeed of the same scale. Although Waluk had an extra Mechanical Ark, two ordinary Mechanical Arks are somewhat inferior to that War Ark.
Moreover, Dubo’s fleet had more Battleships, and most of the battle cruisers were captured or destroyed. However, in the victory against Waluk’s fleet, quite a few fast ships managed to escape, which is one of the reasons for the difference in Gift Points income.
Though the Alliance destroyed several fully laden transport ships, killing many people inside, it somewhat made up for the loss.
If we include the monthly accrued Gift Points over the past two to three years, Gu Hang now holds over 45 million in ’cash’.
It is precisely because of having such a substantial amount of Gift Points in his hand that Gu Hang doesn’t feel much pain from the casualties of the Interstellar Warriors.
The replenishment of the lost one thousand Interstellar Warriors was completed on-site by Gu Hang.
There are many permanent residents on the ships, so-called ’ship families’. It sounds nice, but they are essentially lower-tier crew who can’t leave the ship, forming families and raising children onboard.
These ship families, surviving within either the Imperial Navy’s ranks or the commercial ship fleets, were often ignored. As long as they could work, anything else was irrelevant. Only the Alliance paid more attention to this, with the Military Affairs Department imposing requirements within the Navy and the Ministry of Civil Affairs having dedicated management bodies for resident ship operators, providing them with rank and military titles, ensuring they receive the treatment a Union Citizen deserves.
In their propaganda, the Alliance Government and military encourage ship officers to preferably have one party take the child off the ship if they get married and have children onboard. This is a humanitarian consideration, to avoid a disaster that leaves none alive.
This is not mandatory. It’s merely a promotion, and if one party wants to leave, the Alliance Government will provide facilities, arranging housing and jobs in areas needing population influx. Those remaining on board will sign work contracts with set periods, allowing them to choose renewal or terminate the contract for a large amount of Alliance currency and a career change. The Navy also has a mechanism for crew retirement. Even if not leaving the position or retiring, they have vacations to visit family.
Essentially, it aims to break the somewhat unreasonable ship family structure.
Of course, although the Alliance’s policies have changed compared to the Empire’s traditional policies, traditional forces are very strong. Furthermore, ships long sailing through the Star Sea make trips of months or years, with family members on planets the ship may not return to for a long time. Due to war, even civilian ships mostly seem always to be requisitioned and tasked. The development of civilian passenger ships has been lackluster. Whether on vacation or retired, if the crew doesn’t leave from the family planet, traveling via civilian flights to reunite with family is difficult.
These objective factors make dismantling ship families not proceed smoothly. Currently, ship families abound on both warships and ordinary commercial vessels.
Under these circumstances, the Alliance can only strive to fully equip medical clinics and schools for ship families within the vessels.
However, it’s worth noting that these medical and educational facilities are merely basic levels, unlikely to lead to university education.
For these young children to become Interstellar Warriors is an incredibly, incredibly good opportunity.
Of course, not every selected candidate becomes an Interstellar Warrior.
Among the twenty to thirty hundred on Alliance vessels, there are millions. Of that age group suitable for Interstellar Warrior candidates, there are around a million.
From among them, selecting one thousand Interstellar Warrior seedlings is more or less just right.
Training new blood for the Interstellar Warriors involves many derivatives. This million young people between sixteen to eighteen all have good prospects. A small part, with only T5 qualifications, continue as crew on their ship; most with T4 and T3 levels join the Navy Marine Corps, with decent quality and relatively fast military rank promotions, better than remaining as lower-tier crew.
Those achieving T2 level will be absorbed into the Glory Guards.
Just over a thousand T1 level soldiers become Interstellar Warrior seedlings.
Gu Hang exchanged for Genetic Seeds, allowing them to receive them in the ship’s biological laboratory one by one, and then assigned them to different legions according to the different Genetic Seeds they received.
Additionally, due to urgent billing requirements, Gu Hang also exchanged for accelerated growth of extraordinary organs and specialized Interstellar Warrior training.
In passing, he had to equip them with commissar training.
All these together cost Gu Hang one million Gift Points.
That’s little more than a trifle.
He still has 44 million Gift Points left; if it weren’t for the limited stock of Genetic Seeds, Gu Hang could unleash forty thousand tin soldiers!
And they would all be veteran elites from the tins!
Since these over forty million Gift Points cannot directly enhance his army’s combat power, Gu Hang converted them into lottery draws.
Keeping 14 million aside for contingencies, he used the remaining 30 million on thirty consecutive one-million-ticket draws.
In the million-tier lottery, Apocalypse-level Technology has a 10% chance. Luck was exceptionally good, hitting one on the third draw.
Afterwards, the chance for Apocalypse-level dropped immediately to 5%.
Then it hit again on the twenty-eighth draw.
Finally, the chance dropped to 1%.
These two technologies are [War Commander-level Titan] and [Planet-Exploding Star Annihilation].
Since these over forty million Gift Points cannot directly enhance his army’s combat power, Gu Hang converted them into lottery draws.
Keeping 14 million aside for contingencies, he used the remaining 30 million on thirty consecutive one-million-ticket draws.
In the million-tier lottery, Apocalypse-level Technology has a 10% chance. Luck was exceptionally good, hitting one on the third draw.
Afterwards, the chance for Apocalypse-level dropped immediately to 5%.
Then it hit again on the twenty-eighth draw.
Finally, the chance dropped to 1%.
These two technologies are [War Commander-level Titan] and [Planet-Exploding Star Annihilation].
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